Website powered by

Koldo - Highguard

Big thankies to Cristina Lavina and Patrick Yeung for all of their help. Josh Sobel, Mike Cook and the tech art team. As well as the rest of the character team and Robert Taube for AD.

I was responsible for modeling high and low poly, Uvs, textures, and integration. Thanks to Patrick for the epic soul shader magic.

Koldo in game

Koldo in game

thanks anim team for the dope moves!

thanks to Kilin Kim for the dope animation, and the effects team, Ryan Ehrenberg and Ryan Barton

Koldo in game

Koldo in game

Highpoly zbrush, Koldo had many layers that would be animated to reveal lower pieces so there was a lot of thought even on the undersuit that would likely not be seen well.

Highpoly zbrush, Koldo had many layers that would be animated to reveal lower pieces so there was a lot of thought even on the undersuit that would likely not be seen well.

highpoly zbrush

highpoly zbrush

highpoly zbrush

highpoly zbrush

highpoly zbrush, had a lot of fun with these hands

highpoly zbrush, had a lot of fun with these hands